ScriptablePoolEditor Class
Definition
Section titled “Definition”[CustomEditor(typeof(ScriptablePool<>), true)]public class ScriptablePoolEditor : RuntimeScriptableObjectEditorInheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → UnityEditor.Editor → RuntimeScriptableObjectEditor
Methods
Section titled “Methods”GatherProperties()
Section titled “GatherProperties()”Override to gather serialized properties.
protected override void GatherProperties()OnStackTraceAdded()
Section titled “OnStackTraceAdded()”Called whenever a stack trace is added.
protected override void OnStackTraceAdded()CreateGUIBeforeStackTraces(VisualElement)
Section titled “CreateGUIBeforeStackTraces(VisualElement)”Override to create your own editor.
protected override void CreateGUIBeforeStackTraces(VisualElement root)Parameters
Section titled “Parameters”root UnityEngine.UIElements.VisualElement
The root of your editor.