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ScriptableChar Class

ScriptableValue<T> with a char value.

C#
[CreateAssetMenu(fileName = "New Scriptable Char", menuName = "Hertzole/Scriptable Values/Values/Char Value", order = -987)]
public sealed class ScriptableChar : ScriptableValue<char>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly

Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObjectScriptableValueScriptableValue<char>

Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly