ScriptableGameObjectList Class
Definition
Section titled “Definition”A ScriptableList<T> of UnityEngine.GameObject.
[CreateAssetMenu(fileName = "New Scriptable Game Object List", menuName = "Hertzole/Scriptable Values/Collections/Game Object List", order = -900)]public sealed class ScriptableGameObjectList : ScriptableList<GameObject>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly, INotifyCollectionChanged, IList<GameObject>, ICollection<GameObject>, IReadOnlyList<GameObject>, IReadOnlyCollection<GameObject>, IEnumerable<GameObject>, IList, ICollection, IEnumerable, INotifyScriptableCollectionChanged<GameObject>Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObject → ScriptableList → ScriptableList<GameObject>
Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly, INotifyCollectionChanged, IList<GameObject>, ICollection<GameObject>, IReadOnlyList<GameObject>, IReadOnlyCollection<GameObject>, IEnumerable<GameObject>, IList, ICollection, IEnumerable, INotifyScriptableCollectionChanged<GameObject>