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ScriptableGameObjectList Class

A ScriptableList<T> of UnityEngine.GameObject.

C#
[CreateAssetMenu(fileName = "New Scriptable Game Object List", menuName = "Hertzole/Scriptable Values/Collections/Game Object List", order = -900)]
public sealed class ScriptableGameObjectList : ScriptableList<GameObject>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly, INotifyCollectionChanged, IList<GameObject>, ICollection<GameObject>, IReadOnlyList<GameObject>, IReadOnlyCollection<GameObject>, IEnumerable<GameObject>, IList, ICollection, IEnumerable, INotifyScriptableCollectionChanged<GameObject>

Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObjectScriptableListScriptableList<GameObject>

Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly, INotifyCollectionChanged, IList<GameObject>, ICollection<GameObject>, IReadOnlyList<GameObject>, IReadOnlyCollection<GameObject>, IEnumerable<GameObject>, IList, ICollection, IEnumerable, INotifyScriptableCollectionChanged<GameObject>