ScriptableLongListener Class
Definition
Section titled “Definition”A ScriptableValueListener<TValue> that listens to a ScriptableValue<T> with a type of long and invokes an UnityEngine.Events.UnityEvent when the value changes.
[AddComponentMenu("Scriptable Values/Listeners/Values/Scriptable Long Listener", 1006)]public sealed class ScriptableLongListener : ScriptableValueListener<long>Inheritance object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → ScriptableListenerBase → ScriptableValueListener<long>