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ScriptableSByteListener Class

A ScriptableValueListener<TValue> that listens to a ScriptableValue<T> with a type of sbyte and invokes an UnityEngine.Events.UnityEvent when the value changes.

C#
[AddComponentMenu("Scriptable Values/Listeners/Values/Scriptable SByte Listener", 1001)]
public sealed class ScriptableSByteListener : ScriptableValueListener<sbyte>

Inheritance object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → ScriptableListenerBaseScriptableValueListener<sbyte>