Skip to content

ScriptableStringEventListener Class

A ScriptableEventListener<TValue> that listens to a ScriptableEvent<T> with a type of string and invokes an UnityEngine.Events.UnityEvent when the event is invoked.

C#
[AddComponentMenu("Scriptable Values/Listeners/Events/Scriptable String Event Listener", 1112)]
public sealed class ScriptableStringEventListener : ScriptableEventListener<string>

Inheritance object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → ScriptableListenerBaseScriptableEventListener<string>